THE FINITE STATE MACHINE EXPLORER
Introduction
This program was developed for my third year undergraduate
project (1995-6), entitled "An Interactive System for
the Exploration of Finite State Machines."
Updates:
- Apr 2002: Added a dialog box for the conversion from
non-deterministic operation, with a cancel button, as the conversion
can take a very long time for large machines. It won't run with JDK
1.0.2 anymore (is that a problem?) but it should work with 1.1.x and
all later versions.
- Nov 1999: Updated to work with JDK 1.2.2
Note: All code available from this page is copyright the
University of Warwick, England.
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Abstract
The study of theoretical computational machines has
always been based around static representations, usually
on paper. However, one of the fundamental
characteristics of these machines is that they are
dynamic. As the complexity of machines being studied
increases, it becomes increasingly difficult to
represent their behaviour statically, and therefore
correspondingly harder to visualize mentally.
This project attempts to rectify this situation through
the development of an interactive graphical system which
supports the construction of the class of computational
machines known as finite state automata. Animation is
then used to dynamically illustrate their behaviour on
given inputs.
Furthermore, powerful manipulation facilities are
developed to support the study and exploration of
automata, including the conversion between equivalent
classes of machine, and the automatic generation of
layouts. Finally, input and output capabilities are
provided to enable the continued development and reuse
of constructed machines.
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Implementation
The program was implemented in the Java Programming
Language, and is available here. The applet
version should appear below if you are using a
Java-enabled browser, with instructions below that.
All of the required class files can be downloaded (93k), and the
program run as a standalone application, with the
command: This has the
advantage that various extra facilities are available,
such as the saving and loading of machines, PostScript
output, and popup help text.
The full source code is available, in tar.gz format (30k) and
in zip format (42k) HTML
documentation can be generated from comments in the
source code with the command:
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The Applet version
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Construction
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Click in the main window to create new states, when in
Add mode.
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To connect states, select Connect mode, then click on
the state the connection is to originate from, so that
it changes colour to green. Then click on the
destination state, which should also become
green. Then press a key for that transition, to create
the connection. Valid characters for transitions are
upper and lower case letters, and digits. Pressing any
other key will cancel the connection operation.
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A valid machine must have a start state which can be
designated when in Start mode.
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Toggle mode changes the acceptance status of
states. All states are initially non-accepting.
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States can be repositioned by dragging them with the
mouse when in Move mode.
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Delete mode can be used to remove states or
connections. Click on the transition character(s) to
remove a connection.
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The current mode can be changed by selecting from the
toolbar, or by pressing the first letter of the mode
name, when in the main window.
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General
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The green panner widget can be used to scroll around
the virtual workspace in which the machine may be
contructed.
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The zoom slider can be used to vary the current
scaling of the on-screen representation of the
machine, from 50% to 200% of the default scaling.
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The "Start New" button will delete the entire machine,
so that a new one can be constructed.
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Simulation
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To simulate a machine, enter an input string (in the
box next to the Simulation button), select the
required simulation speed, and click on the Simulation
button. The input string is processed one character at
a time, and the currently active state (or states, if
the machine is non-deterministic) will change colour
to green.
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Advanced
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The "Deterministic?" button will determine whether the
current machine is deterministic - there is never more
than one transition for a particular character
originating from a state.
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The "Auto Layout" button will discard the machine's
positional information and attempt to postion the
states in such a way as to optimise the layout
according to some criteria. However the method in full
has complexity O(n!), where n is the number of
states. So, only a couple of entries from the search
space are chosen, at random. Thus the generated layout
will generally be suboptimal. Clicking on the button
again will repeat the process, which will probably
give a different layout.
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The "Remove Inacc" button will remove any inaccessible
states from the current machine.
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The "Minimize" button will remove inaccessible states,
complete the machine (add any missing transitions, all
going to a non-accepting state), find all
indistinguishable states, and merge them together, to
form a minimal machine. This is only applicable to
deterministic machines.
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The "NonDet -> Det" button will convert the current
non-deterministic machine to a deterministic
machine. The states of the deterministic machine are
the elements of the power set of the states of the
non-deterministic machine. This routine has complexity
O(2^n), where n is the number of states, so will be
very slow for large machines.
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The last two operations call the layout routine to
position the generated machines.
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Input / Output
When running as an application, the following
capabilities are available, from the "File" menu.
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"Save machine" and "Save machine as" write a full
description of the current machine to a file.
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"Load machine" reads a previously saved machine
description, and reconstructs the machine, wiping the
current machine.
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"Output PostScript" pops up a dialog box which can be
used to output a description of the machine in the
PostScript language. The page output can be portrait
or landscape in orientation, and can have a title.
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